Among them: Charr, a heat-blasted world of iron Ovin, a ringed super-Earth with relentless gravity Rask and Rusk, a binary pair locked in a dance of death and many more to reward exploration. In Kerbal Space Program 2, interstellar technologies pave the way to a host of new star systems and celestial bodies, each comprising novel challenges and harboring secret treasures. Interstellar Travel: Next-gen tech, colonies, and systematic resource gathering all lead to a whole new level of exploration: interstellar travel. Eventually, these colonies become advanced enough for vehicle construction, propelling deep space exploration and beyond. Colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.Ĭolonies: Brand new to Kerbal Space Program 2 are colonies. Next Generation Technology: As the game updates progress, players will gain access to a whole new set of next generation tools and technology including new engines, parts, fuel, and much more. Considering they are in fact improving it, then yes, this is what I want.Key Features to come during Early Access: I would not be suprised if companies accepted just a raw dump of the scripts. Considering how accepted micro transactions have become in single players games. and they will gladly ♥♥♥♥ out a ♥♥♥♥ storm into your in your hands while you ask for excuses please. You enjoy half finished work ? Good for you keep on doing them and supporting them. ![]() Originally posted by Lulzwhat:You wanna know why this game got sold like this ? Released 9 months after the first broken version of this game But hey this one is super deluxe remastered game of the year 10x winner edition that won awards before the year even ended. So they had to make their games finished to get good review scores and at least have people talk somewhat positive about them. A broken game would get a few sales sure but would quickly be replaced on the stores shelf's. The difference is that before early access became a thing and really before wide spread of patches and "Fixes" games had standards. If they were your friends they would not exist as a thing. You don't held a shop and sell a bread half baked and then just say "oh i am sure the customer will fix this and bake the other half later"Ĭustomers are not your friends. Instead of releasing finished products that work. ![]() You stupids that keep releasing unfinished crap whit the idea that "Oh we will improve it i am sure". You wanna know why this game got sold like this ?
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